{"id":167022,"date":"2023-04-18T16:00:00","date_gmt":"2023-04-18T21:00:00","guid":{"rendered":"https:\/\/blizzardwatch.com\/?p=167022"},"modified":"2023-04-18T16:12:50","modified_gmt":"2023-04-18T21:12:50","slug":"differences-diablo-3-diablo-4","status":"publish","type":"post","link":"https:\/\/blizzardwatch.com\/2023\/04\/18\/differences-diablo-3-diablo-4\/","title":{"rendered":"What&#8217;s the difference between Diablo 3 and Diablo 4?"},"content":{"rendered":"<p>While each game in the <a href=\"https:\/\/blizzardwatch.com\/category\/diablo\/\"><em>Diablo<\/em><\/a> franchise builds on the last, none of them quite replace each other. People were still playing Diablo 2 when <a href=\"https:\/\/blizzardwatch.com\/category\/diablo-3\/\"><em>Diablo 3<\/em><\/a> came out, and people continued to play<em> Diablo 2<\/em> right up until <em>Diablo 2: Resurrected<\/em> was released. And now, shortly before <em><a href=\"https:\/\/blizzardwatch.com\/category\/diablo-4\/\">Diablo 4<\/a>&#8216;s\u00a0<\/em>release date on June 6, <em>Diablo 3<\/em> is at the height of its popularity, even though it was originally released in 2012. Both <a href=\"https:\/\/blizzardwatch.com\/tag\/diablo-2-ladder-seasons\/\"><em>Diablo 2&#8217;s<\/em> Ladder Seasons<\/a> and <a href=\"https:\/\/blizzardwatch.com\/tag\/diablo-3-season-28\/\"><em>Diablo 3&#8217;s<\/em> Seasons<\/a> have kept players engaged, after all these years.<\/p>\n<p>Since its brief open beta, <em>Diablo 4<\/em> has been compared to<em> Diablo 3<\/em>, not always favorably. Is <em>Diablo 4<\/em>\u00a0basically just a <em>Diablo 3<\/em> expansion, with similar gameplay? And do we really need a new <em>Diablo<\/em> title when <em>Diablo 2<\/em> and <em>Diablo 3<\/em> continue to hold our interest?<\/p>\n<p>I say yes.\u00a0Having played both <em>Diablo 3<\/em> and <em>Diablo 4<\/em>, <a href=\"https:\/\/blizzardwatch.com\/2023\/03\/27\/diablo-4-open-beta-awesome\/\">I definitely see a reason to play\u00a0<em>Diablo 4<\/em><\/a>. Despite similarities to <em>Diablo 3<\/em>, <em>D4<\/em> is a game of its own, and a very engaging game at that. So let&#8217;s talk about what <em>Diablo 4<\/em> shares with <em>Diablo 3<\/em>, and how it continues the feel of the franchise while also being brand new.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-154838\" src=\"https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1.jpg\" alt=\"\" width=\"675\" height=\"380\" srcset=\"https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1.jpg 675w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1-300x169.jpg 300w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1-200x113.jpg 200w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1-80x45.jpg 80w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1-398x224.jpg 398w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1-620x350.jpg 620w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2022\/06\/cinematic1-340x191.jpg 340w\" sizes=\"(max-width: 675px) 100vw, 675px\" \/><\/p>\n<h2><em>Diablo 4<\/em> is a clear continuation of\u00a0<em>Diablo 3<\/em><\/h2>\n<p>These two games look very much alike, and if you&#8217;ve played <em>Diablo 3, Diablo 4<\/em> will feel immediately familiar. But it&#8217;s been more than a decade since <em>D3<\/em> was released and you can tell that <em>D4 <\/em>is the younger sibling, taking advantage of advances in technology. <em>D4&#8217;s<\/em> graphics are sharper, the new in-game cutscene technology is really working for me, and the world of Sanctuary presented in more detail than ever before. But it&#8217;s an improvement, not a radical redesign of the <em>Diablo<\/em> format: <em>Diablo 4<\/em> retains the visual hallmarks of the series, with a\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Isometric_video_game_graphics\">3d isometric perspective<\/a>\u00a0and a UI that&#8217;s instantly recognizable.<\/p>\n<p>But what about the color palette? Some players felt that <em>Diablo 3<\/em> was <a href=\"https:\/\/blizzardwatch.com\/2020\/08\/18\/diablo-3-blizzard-north-screenshots\/\">uncharacteristically<\/a> <a href=\"https:\/\/blizzardwatch.com\/2022\/05\/19\/whimsyshire-diablo-3-physics\/\">colorful<\/a>, and the marketing for <em>Diablo 4<\/em> has portrayed it is a darker game that harkens back to earlier titles in the series. But visually speaking, I feel like the colors throughout out the franchise have been more of a continuum &#8212;\u00a0<em>Diablo 3<\/em> didn&#8217;t seem nearly as bright as people portrayed it as, and\u00a0<em>Diablo 4<\/em> doesn&#8217;t seem nearly as dark. (In fact, I&#8217;ve now seen people complaining that <a href=\"https:\/\/us.forums.blizzard.com\/en\/d3\/t\/d4-looks-too-washed-out-and-needs-contrast\/5898\">it&#8217;s\u00a0<em>too<\/em> dark<\/a>, and needs to be more colorful.) But while <em>D3<\/em> is a little brighter and <em>D4<\/em> is a little darker, both of them still look like <em>Diablo<\/em> games.<\/p>\n<p>The two games also share a lot where classes are concerned: two classes, the Barbarian and the Necromancer, come directly from<em> Diablo 3<\/em>, and \u00a0if you played them before they play very similarly in\u00a0<em>Diablo 4<\/em>. Even classes that weren&#8217;t directly lifted from <em>Diablo 3<\/em> \u2014 like the Sorcerer and Rogue, which come from earlier <em>Diablo<\/em> titles \u2014 can feel very similar to classes you may be used to from <em>Diablo 3<\/em>. The <em>D4<\/em> Sorcerer shares many features of the <em>D3<\/em> Wizard, and the <em>D4<\/em> Rogue can be specced to play very much like a <em>D3<\/em> Demon Hunter. If you enjoyed playing a certain class in <em>Diablo 3<\/em>, you&#8217;ll find similar gameplay in one of the <em>Diablo 4<\/em> classes.\u00a0There are no drastic changes here:\u00a0<em>D4<\/em> takes\u00a0<em>D3&#8217;s\u00a0<\/em>classes\u00a0and adds more depth and customization.<\/p>\n<p>Some of the endgame systems carry over from <em>Diablo 3<\/em> to <em>Diablo 4<\/em>, most notably Paragon as a progression system past max level. Paragon is much more complicated in <em>D4<\/em>, but it shares the framework of the <em>D3<\/em> version. Seasonal gameplay will also continue, though<em> D4&#8217;s<\/em> seasons will be more expansive, introducing new zones and content as well as new gameplay mechanics. Some systems in <em>Diablo 4<\/em> have new names, but are the same (or very similar) to systems in <em>Diablo 3:<\/em>\u00a0Blacksmiths, Jewelers, and Occultists in <em>D4<\/em> are pretty much just the Blacksmith, the Jewelcrafter, and the Mystic from <em>D3 \u2014\u00a0<\/em>though they have some new, expanded options.<\/p>\n<p>We&#8217;ve only had the chance to play <em>Diablo 4<\/em> up to level 25 (out of 100), so there&#8217;s still a lot we don&#8217;t know about <em>Diablo 4&#8217;s<\/em> endgame \u2014 but for now, endgame systems appear follow the basic model set up in<em> Diablo 3.<\/em><\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-166671\" src=\"https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header.jpg\" alt=\"\" width=\"675\" height=\"380\" srcset=\"https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header.jpg 675w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header-300x169.jpg 300w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header-200x113.jpg 200w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header-80x45.jpg 80w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header-398x224.jpg 398w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header-620x350.jpg 620w, https:\/\/blizzardwatch.com\/wp-content\/uploads\/2023\/03\/Inarius-Diablo-4-Header-340x191.jpg 340w\" sizes=\"(max-width: 675px) 100vw, 675px\" \/><\/p>\n<h2><em>Diablo 4<\/em>\u00a0is also its own game, with a totally new feel<\/h2>\n<p>Despite the similarities, <em>Diablo 4<\/em> is still its own game, and you&#8217;ll know it from the moment you jump in. <em>Diablo 4<\/em> is full of stories and in-game cinematics to tell them; it presents the world of Sanctuary at a scale we&#8217;ve never seen before; and gameplay itself is paced significantly differently. There&#8217;s no mistaking these games.<\/p>\n<p>Gameplay in <em>Diablo 3<\/em> is almost hyperkinetic, focusing on smashing and blasting and shooting and stabbing and exploding as many demons as possible. The gameplay in\u00a0<em>Diablo 4<\/em>, at least up to level 25, is less about hurling yourself into endless waves of enemies and more about managing your resources and the means at your disposal to avoid or survive damage in order to keep killing demons. Particularly when fighting various bosses, elites, and world bosses, a big part of\u00a0<em>Diablo 4<\/em> is about making a strategy for how to deal with encounters. Improving your gameplay in\u00a0<em>Diablo 3<\/em> basically meant collecting the right gear and finding the right spec that let you do the most damage and overwhelm your opponents \u2014 in <em>Diablo 4<\/em>, you have to think about how you approach the fight. <em>Diablo 4<\/em> is still pretty fast-paced, but it&#8217;s dialed down on the manic speed of <em>Diablo 3.<\/em><\/p>\n<p>Changes to skill progression also give gameplay a very different feel. Skills in<em> Diablo 4<\/em> offer more choices, with an expansive skill tree of active abilities, modifications and power-ups for those abilities, and passive power boosts. Compared to the<em> Diablo 3<\/em> system where you picked from a selection of active abilities and then applied a single modifier, <em>Diablo 4&#8217;s<\/em> skill system offers much more depth. That also means it&#8217;s more challenging to figure out \u2014 and the Paragon system, with its multi-layered &#8220;tiles&#8221; of options, will make progression even more complicated. However, the rewards for learning the system are worth it, as you&#8217;ll be able to fine-tune your character to play just the way you want. Again, this lends itself towards slightly slower, more thoughtful gameplay than we had in <em>Diablo 3.<\/em><\/p>\n<p>But multiplayer may be the game&#8217;s biggest change.\u00a0<em>Diablo 3<\/em> is an always online game, but it&#8217;s easy to play completely alone \u2014 and if you <em>do<\/em> participate in multiplayer, the maximum party size is four people. But<em> Diablo 4<\/em> takes place in a shared world, where you&#8217;ll run into other players as you explore Sanctuary. In my time just in the open beta I saw and interacted with many other players, fighting world bosses together, helping them with world events, and even just dropping what I was doing to help them kill a pack of monsters. While you can certainly play <em>Diablo 4<\/em>\u00a0mostly solo \u2014 even the game&#8217;s dungeons and strongholds can be soloed \u2014 \u00a0there&#8217;s no illusion of this being a single-player game, and the world bosses are so powerful that you&#8217;ll have to team up with others. It&#8217;s\u00a0a massive change that turns\u00a0<em>Diablo 4<\/em> into a quasi-MMORPG.<\/p>\n<p>Having this sort of shared multiplayer world also opens the game up to new features, like world PVP. We didn&#8217;t see PVP in action in the beta, so it&#8217;s a little hard to say how it will work in\u00a0<em>Diablo 4. <\/em>It\u00a0sounds like PVP will be based around fighting over special resources and doing battle on the Fields of Hatred. These regions, corrupted by the presence of Lilith on Sanctuary, are new to <em>D4,\u00a0<\/em>and offer an entirely new type of gameplay.<\/p>\n<p>And finally, the scale of <em>Diablo 4<\/em> is massive. Just playing from level 1 to 25 in <em>Diablo 4<\/em> we explored a zone that was as large as<em> Diablo 3&#8217;s<\/em> Act 1 and 2 combined. Sanctuary comes to life in a way it never has before in these huge zones with detailed environments and environmental storytelling. Exploration is part of<em> Diablo 4<\/em> in a way it just hasn&#8217;t been before.<\/p>\n<p>And the story is just as expansive: the world is packed with side quests that flesh out the world. Dungeons, cellars, and caves all teems with repeatable content and quests that don&#8217;t really affect the main story but which do a fantastic job of highlighting the state Sanctuary is in, the stakes of the fight with Lilith, and how much the people of Sanctuary have lost over the past three games. From watching a woman grieve over her husband&#8217;s grave to digging up a magical axe only for it to corrupt the person we give it to, Sanctuary is a demon-haunted land reeling from the apocalyptic events at the heart of\u00a0<em>Diablo 3.<\/em>\u00a0We get to see all of that first hand.<\/p>\n<p>The story of\u00a0<em>Diablo 4<\/em> is where the real darkness of the game comes from, not its graphics or color palette. <em>D4<\/em> is\u00a0<em>much<\/em>\u00a0more grim than <em>D3<\/em>, though it manages to hit that tone without becoming pointlessly grimdark for grimdark&#8217;s sake. When the game is dark, it&#8217;s dark in the service of the story, which is a more somber, more reflective, and more tragic tale than any\u00a0<em>Diablo<\/em> game to date.<\/p>\n<p>Make no mistake &#8212; you will not feel like you&#8217;re playing some brand new game series when you play\u00a0<em>Diablo 4. <\/em>You can clearly see the connective tissue between the <em>D3<\/em> and <em>D4<\/em>, but you&#8217;ll never feel like you&#8217;re playing a\u00a0<em>Diablo 3<\/em> expansion in disguise.<\/p>\n<p><em>Diablo 4<\/em> is a whole new game, and it shows. Frankly, as much as I love\u00a0<em>Diablo 3<\/em>, I believe\u00a0<em>Diablo 4<\/em> will be considered the best game in the series by many people and I&#8217;m definitely one of them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While each game in the Diablo franchise builds on the last, none of them quite replace each other. People were still playing Diablo 2 when Diablo 3 came out, and people continued to play Diablo 2 right up until Diablo 2: Resurrected was released. And now, shortly before Diablo 4&#8216;s\u00a0release date on June 6, Diablo&#8230;<\/p>\n","protected":false},"author":3,"featured_media":126526,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,75925,75928],"tags":[55515,77196,55436,65785,77158,77159],"yst_prominent_words":[48253,8295,8293,32977,24303,40742,11038,36730,16800,30732,56951,10690,52085],"acf":[],"_links":{"self":[{"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/posts\/167022"}],"collection":[{"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/comments?post=167022"}],"version-history":[{"count":3,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/posts\/167022\/revisions"}],"predecessor-version":[{"id":167901,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/posts\/167022\/revisions\/167901"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/media\/126526"}],"wp:attachment":[{"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/media?parent=167022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/categories?post=167022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/tags?post=167022"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/blizzardwatch.com\/wp-json\/wp\/v2\/yst_prominent_words?post=167022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}